Controls
The default game controls are: left turn a z x right turn . / ' (to double bind press 2 turn keys at the same time) left glance s d L arrow right glance ;l R arrow brake c , toggle brake q ] back glance v m down arrow chat space t team chat y switch camera view u spectator r full screen h score tab In game help can be found by pressing F1.

The game has a feature called "rubber". It is basically the delay allowance before you crash after touching an object. Some servers have higher rubber which allows you to make some slight errors before you automatically crash. The rubber meter on the console will let you know how much rubber you have left. To gain speed you "grind" on walls. If you grind too hard you crash, not hard enough you don't gain speed. Some game modes have a "zone" usually you try to capture the enemy zone by staying in it when they are not in it. Click here for the Default Keyboard Controls Image



How to doublebind Video

Game Modes
There are many game modes, this guide shows the game specific guidelines to the major modes.

Capture the Flag:
Two teams are each trying to get the other teams flag, while protecting their own. If your flag is missing, you can not return the enemy flag to your base. Respawn your team by driving into your base. There is also a shooting version of this mode. Remember this is a team game.

Sumo:
The object is to stay inside your zone while pushing others out of it. If you leave your zone too long, you will die. There is a team version of this mode.

Fortress:
The two teams are trying to capture the other teams base while keeping their own. This is a team game, and you must grind on your teams walls at the beginning to close the middle access to your base.

Wild Fortress:
The object is like fortress, but it has rotating maps and multiple zones.

High rubber:
The objective is to make others crash into your wall without hitting theirs, anything goes.

Dogfight:
Like High rubber but without sealing or grinding walls. The focus is on out maneuvering your opponent by thinking out every detail of your trap in seconds.

Racing:
The object is to be the first to navigate through a series of obstacles to get to the end.

Dodgeball:
The object is to work with your team to shoot the other team from across the arena. Includes re-spawn zones.
Game View
There are several settings you can tweak to get the view you are looking for


Camera views can be changed in the player settings area, use custom set to make game play more comfortable. The camera can be set as incam to give you the being in the game feeling, or set it further back to see more of the area around you. Glance keys allow you to see your bike from the side view and returns to normal when you either let go of the key or make a turn, this helps you see around your bike as you play.

Display settings can be changed to make the screen size and resolution to a setting that works best with your monitor. Then you can toggle between full screen and the window size you set. Also if you want the game to keep showing when you click outside the window, you turn the window active option to on.
Text Customization
To write in color text prefix the text you plan to type with 0x then a 6 digit hex color code then type what you want to say and it will be in the color you specified.If you wanted to write in blue for example you would type 0x0000ff (those are zeros) Color codes are lowercase and contain 6 characters the first two are for red, next two green last two blue. As you type the code after you put 0x you can't see what you are typing until after you put in the six digits. Note: some servers have spam limits so use this feature with care so you don't get spam kicked.

To change your name using "£33t" text you first close out of tr2norigins (this will not work if it is open). Then you find your user setting configuration file, called user.cfg. it should be in "documents and settings/owner/application data/tr2norigins/var (you have to have hidden files and folders visible). Open the file with Notepad. Look for the line PLAYER_1 "your name"

To get the £33t characters for your name, open up charmap (Windows' Character Map program). Enter 'charmap' into the "Run" prompt, which you can access either from the start menu, or by pressing [Windows Key] + R. Then copy/paste the chars from the program into your text editor replacing your current name. Note: the first character can't be anything too extreme or it won't show up.
Game Graphics
You can edit various elements of the game to get a customized look for your client;then share them so others can see what you see when you play the game.

To get different color bike and tail combinations, go to settings, player Make the color values make the number higher than 16 and the bike and tail colors will change.

To customize your cycle, change the image called bike.png it is found in the /usr/local/share/tr2norigins/textures folder and save it back to the same spot. To keep the original cycle, change the name on that image before you make any changes. The image must be in .png format and named "bike.png" in order to work.

Walls, sky and tails can be edited and changed in the same way. Make sure the file names are exact and in the same format.

Movie packs with all of these graphic elements edited with the same style can be used. Arma movie packs are compatible.
 


Glossary-TR2N Origins
Terms used by players for gaming in general, as well as TR2N-specific jargon.

Boxing
Boxing is simply driving a wall completely around another player, so he can't escape and will eventually run into it. Some players like to create a tight seal on their exit from this maneuver by Digging a wall, other players like to give their victim a small chance of escape and do not seal the box completely.

Base Camping
Base camping is basically blocking the other team from going into their base in order to respawn. It is a practice that is accepted in some situations and frowned on in others. It's best to ask before doing this move.

Camping
Camping is generally defined as the deliberate avoidance of confrontation by working an area of the grid away from other players, and therefore needlessly prolonging a match. Boxing yourself into an area of the Game Grid in order to 'camp it out' is seen as very dishonorable.

Capture the Flag (CTF)
Capture the Flag is a game mode in which opposing teams try to return the enemy's flag to their own zone, whilst defending their own flag. Complex strategies can unfold, with individual players defending their own flag, re-Spawning core dumped players by driving through their own zone and defending the player currently holding the enemy flag.

Core Dump
To 'de-rez' or kill an opponent on the Game Grid, by causing them to drive into a wall.

Cutting
Cutting is the simplest way of attacking an enemy Zone, essentially driving your cycle through the gap between the goalie and the end of his wall, 'Cutting' him off.

Digging

Although technically a misuse of the rubber mechanics in TR2N Origins, it is essential to understand the basics of digging in order to survive on the game grid. Digging refers to the use of a players Rubber reserves to get as close as possible to a wall without dying, before turning to grind.

Double / Triple Binding
The act of associating multiple keys to the same action, such as turning. By pressing multiple keys in succession it is possible to execute very tight turns.

Fortress
Fortress is a game mode, in which opposing teams try to overwhelm and 'capture' each other's zones. This game mode is very often played in two teams, with one or two players defending their Zone while the others attack the enemy.

Game Client (or Client)
The game client is the software that allows you to play TR2N Origins, and is most often simply called 'the game'. It takes user input from the keyboard, and displays a graphical representation of what is happening in the game to the screen. The game client also has a large number of different settings, allowing for different input configurations, detail settings, player profiles, etc. Plus the ability to connect to a server on the Internet, allowing for on-line play against other human opponents from around the world.

Game Grid
The playing area that a game of TR2N takes place within. This could be an size and shape depending on the current Map.

Ganking
'Ganking' is a relatively recent term, used most often in Fortress games when a zone is overrun by outnumbering the defense, eg. three attackers versus one defender. This tactic relies on the server settings allowing a zone to be taken by force of numbers.

Grinding
The act of running very close to a cycle trace or sometime an arena wall to benefit from the wall acceleration effect. A sound effect and sparks will normally accompany a grind. Team games usually require you to grind at the start to give your team speed.

Kick
Kicking is when you vote to get rid of a player because they are causing a nuisance. Occasionally, a kick vote will be used maliciously by some players, however this rarely succeeds and in fact often backfires. Player kicking is disabled on some servers.

Lag
Lag is the perceived time delay between making an action and seeing the result on the screen. In a local game, this delay is imperceptible, however on-line games are subject to network latency, as well as numerous other factors, such as connection speed and your pc speed.

Map
A map contains the configuration and layout of the Game Grid, and can change numerous settings including the shape and area of the Game Grid, wall positions, player Spawn Points, number of Axes, Zone sizes and positions, etc.

Re-spawn
The act of reviving your teammates after they die by going into your base or re-spawn area. A.K.A. res, resing, pru (please re-spawn us)

Rubber
Rubber is a mechanism that helps to account for Lag, where time is artificially slowed as your cycle approaches walls, this allows you to react to a situation that would ordinarily have already happened and killed you. If a cycle exceeds its rubber limit at any time, it is considered to have crashed into a wall. Rubber is normally regained at a steady pace.

Server
The computer (or software that resides on it) that 'serves' game information to game clients, this acts as a hub for game clients to connect to and play a game with each other. In the context of TR2N Origins, the term server usually refers to the 'dedicated server' version of the game, that allows game clients to connect and play, but does not allow direct play through a local interface.

Spawn Point
A point on the Grid where a player 'blinks' into existence. In some game modes it is possible to revive or 're-spawn' dead players at their spawn points, whilst in others play continues and players re-spawn in the next round.

Team-Kill (TK)
A Team-Kill is when a player kills a team-mate, this is usually unintentional although it can have repercussions if not apologized for.

Zone
An area of the grid surrounded by a colored, semi-transparent, passable wall; sometimes corresponding to a team's color which denotes ownership. Zones can serve multiple purposes, such as fortress areas, win zones and death zones, and are 'activated' by keeping your cycle within them (Zone activation can involve the collapse of a zone, such as in the Fortress game type, or the capturing of a flag, seen in the CTF game type).